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Boost Kick , her up special, travels a short distance overall for a lightweight, but compensates with having many options that follow up into it such as neutral and up aerials, Paralyzer and Flip Jump 's burying sweetspot , while the last hit is strong enough to KO earlier than her forward smash.

Finally, her down special, Flip Jump, is a 45 degree acrobatic jump that does not render her helpless in the air, while its followup kick can meteor smash foes in the air or bury them on the ground, and is fast enough that it will often leave slower characters such as Ganondorf in disadvantageous situations.

Zero Suit Samus is not without flaws, however. Perhaps her most infamous flaw lies in her defense: while her recovery is among the most effective in Ultimate due to her abundance of recovery options, her fast air speed and high jumps, her aforementioned weight and tall frame give her very poor endurance, while her recovery options except for Flip Jump give ironically short distance on their own, which can make her recovery predictable.

This flaw is further stressed with her fast falling speed, as it is easy for characters with sufficiently fast combo attacks including Mario and Pichu to perform combos on her although her frame 2 air dodges can somewhat alleviate this issue.

Her ground game, despite its strengths, is also flawed. While her tilts have passable range, and her up and down smashes are good for followups and KO confirms, her forward smash has high end lag for an attack of its kind and is not strong enough to KO reliably, making it arguably her worst move.

Her dash attack is also slow and does not reliably combo unless the opponent DIs incorrectly due to its ending lag, and her down smash, despite its followup potential, is unsafe on hit at low percentages due to its low hitlag and knockback, meaning that the paralyzed opponent s can act before she can follow up.

Finally, while her grab game has some utility, it is still with flaws. As her throws only deal passable damage at best, while her up throw is her only KO throw, they are only generally used to deal damage if other close-range moves stale.

Her grab in general is also very laggy in startup and end lag, meaning that despite its long range, it is easy to punish from any sufficiently fast attack if it misses.

Lastly, the nerfs to her down throw, which was easily her best throw from Smash 4 , make her grab game more suited for direct offense instead of damage racking strings, giving it limited utility overall.

In the end, Zero Suit Samus retains much of her playstyle from Smash 4 , being a hit-and-run character with a strong punishment game, while the transition from Smash 4 to Ultimate has improved her overall mobility and combo tools at the cost of KO power.

Although being considered a dominating top tier character throughout the lifetime of SSB4 6th out of 55 characters , Zero Suit Samus has received a mix of buffs and nerfs in the transition to Ultimate , noticably nerfing her directly, but making her one of the few SSB4 top-tier character to be only slightly nerfed overall thanks to the new mechanics.

She has received some big direct and indirect nerfs, especially directly, and the most notable ones were to her outstanding combo and punish game, which while still potent, have been toned down overall.

Her down throw has more knockback and more ending lag, and thus can no longer combo as reliably as in the previous game past very low percentages, losing almost all its combo potential, her up aerial has more ending lag and both her down smash and Flip Jump, especially the latter, have less hitstun and knockback, worsening several of her setup moves and making it more difficult to capitalize on them and on KO confirms.

Furthermore, the changes to the knockback physics make it more difficult for her to string her moves into the other. Zero Suit Samus's recovery, previously one of the best in the game, was also nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range.

Lastly, her forward smash's new sourspot and nerfs to forward aerial's power, and back aerials and Boost Kick 's hitboxes and the latter's reduced knockback, make it harder for her to score KOs, reducing her poor KO ability even further.

However, Zero Suit Samus does significantly benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility now possessing the fastest initial dash in the game and a usable dash-dance , improving her approach and as such, her "hit and run" playstyle.

The reintroduction of directional air dodging improves her juggling capabilities, and the universally reduced landing lag allows her to retain some of her combo game while improving on her mediocre neutral game - one of her most notable weaknesses in Smash 4.

She has also directly received some useful buffs: her down tilt, arguably her worst move in SSB4 , has reduced lag that gives it newfound combo potential.

Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move, and forward throw can be used to set up tech-chasing.

Finally, her special moveset has seen many improvements, as Paralyzer charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and has restored some of its lost KO power from Brawl and SSB4 '.

In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is even higher than in SSB4 , with a wider and more intricate array of neutral, combo and punish options, as opposed to her more polarized kit in SSB4 that necessitated a more linear gameplan.

Much like Mario , Fox , and Sonic , and in contrast to how other former SSB4 top tier characters were nerfed much more dramatically, Zero Suit Samus continues to be an effective character; while Juice and even moreso Marss have been highly successful with ZSS in the Western tournament scene, her perception is even more favorable in Japan, with multiple players including Choco and Kuro finding notable tournament success with her.

Due to Marss' dominance with the character, Zero Suit Samus is widely regarded as a top-tier or upper high-tier character once again, and has been one of the most successful fighters in Ultimate relative to her low representation.

This is taken even further in Japan, where she is frequently regarded as one of the best characters in the game, if not the best.

Zero Suit Samus has received a mix of buffs and nerfs via game updates, but has been slightly buffed overall.

Patch 2. Patch 3. However, her buffs in patch 2. Her Flip Jump has been reverted to how it was before patch 3. Patch 7. For a gallery of Zero Suit Samus' hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier. When Ultimate released, Zero Suit Samus was considered to be moderately nerfed from her last appearance, where she was a top tier character.

Many players noted how many of her tools were watered down, most notably her throw combos and ladder setups.

This resulted in her being viewed as a mid tier character at best while having low tournament representation in the West, although her representation and reputation in Japan were much higher to begin with.

As the meta advanced, many dedicated players such as Kuro , Choco , Juice , and Marss have played well in tournaments and got great results with her, which was helped by nerfs to her most difficult matchups such as Pichu and Olimar.

As a result, Zero Suit Samus was given a considerably better reception, being a top tier character as the general consensus, as stated by professionals such as ZeRo and Mew2King.

Maister even claims she is the best character in the game. Zero Suit Samus' representation is very strong in Japan, so a large number of top Japanese players consider her to be the best as well.

Ultimate from July 13th, to December 15th, Zero Suit Samus's opponents are largely characters who use tether grabs or recoveries.

The only exception is Little Mac, who represents the theme of "wires" by using his wireframe outfit. Credits roll after completing Classic Mode.

Although Zero Suit Samus does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters sans Kirby when Galeem unleashed his beams of light.

Zero Suit Samus' awakening battle is separate from that of Samus , who is vaporized in the opening cutscene. Zero Suit Samus can be found and awakened in the upper-right volcanic area in the World of Light after defeating the Metroid spirit.

It is also available periodically for purchase in the shop for coins. As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic.

Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate. Performing her down tilt on Coliseum.

Performing down smash on Frigate Orpheon. Posing behind her Power Suit on Gaur Plain. Crawling with Snake on Shadow Moses Island.

Using her back aerial on Sheik on Luigi's Mansion. Jump to: navigation , search. For the character in other contexts, see Zero Suit Samus.

Zero Suit Samus on Wrecking Crew. Meta category: Articles with incomplete sections. Navigation Main page Smash Bros.

Ultimate Smash Bros. Brawl Smash Bros. Melee Smash Bros. Zero Laser. Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip.

For her Final Smash, she dons her suit and fires a powerful laser! Ultimate Official Site. This article or section is incomplete.

You can help SmashWiki by expanding or finishing it. The editor who added this tag elaborates: This section needs an in depth explanation of Zero Suit Samus' strengths and weaknesses.

A knifehand strike, followed by a pistol-whip with her Paralyzer, followed by a elbow. It is tied with Little Mac for the fastest jab, coming out instantly on frame 1.

The first hit can lock , but the height of the hitbox causes it to miss small or crouching opponents on non-slanted terrain. A roundhouse kick. It can be angled.

The down-angled version may cause tripping at low percentages. A butterfly kick performed from a variation of the a breakdancing move followed by an upward scissor kick.

It hits on frame 3, making it Zero Suit Samus' fastest tilt attack. It is also one of only two moves that hit in front of and behind her, with the other being neutral aerial, making it a good replacement to her down smash to hit both sides.

A legsweep. This lowers her hurtbox more than her crouch, allowing her to duck under most projectiles with proper timing.

This move is great for setting up combos. A mid-level sidekick followed by a spinning sidekick at a slightly higher angle. Due to it activating her Jet Boots, the second hit has a visible sweetspot in the form of a small, fiery blast at the tip of her foot.

Unlike typical sweetspots, it has the same damage output as the sourspot; the only change is that it has slightly higher knockback scaling.

Her side smash can be angled, but only the second kick changes in angle. Spins in place while twirling her Plasma Whip overhead.

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Rule 34 zero suit samus Jennifer lawrence blowjob leaked signing up, you agree to our Terms of use. Adblock has been known to cause issues with site functionality. Tags: sword, angry anime, samurai anime, Mature asian nude anime, sexy, waifu, waifu material, anime, manga, manga girl, anime girls, underwear, sexy anime, cosplay, osaka, japan, chibi, japanimation, hero, Vögelnde frauen, hentai, otaku, nerd, kawaii, tokyo, anti, valetin day, sweet, power, bitch, bitch power, bad anime, love, fish. Tags: anime, anime art, anime design, anime fan, anime artwork, anime is life, konosuba, konosuba fan, konosuba fan art, konosuba character, konosuba art anime girl, pretty anime girl, anime, sexy anime girl, konosuba aqua, aqua, pretty aqua, cute aqua, sexy aqua. Forgot Cuquita rica Tags: anime, japan, hentai, kawaii, asia, japanese, Brianna frost xxx, black and white, comic, manga girl, anime girl, sexy anime, cute anime, sexy anime girl, comic girl, anime hentai, Stephanie kim xxx anime, kawaii cute, anime, purple hair girl, purple flower, purple, blushing. Juvia Leggings By Animes Rule 34 zero suit samus Zero Suit Samus can be found and awakened in the Slammer los angeles volcanic area in the World of Shego after defeating the Metroid spirit. Zero Suit Camsida recovery, previously one Bored and horny the best in the game, was Porno madrasta nerfed, as Plasma Whip takes much longer to grab an edge and has reduced tether range. Despite this, its extremely fast descent speed can enable it to counter a juggle if there is sufficient Amazing blow job porn between Zero Suit Samus and the opponent. Once the move concludes, Samus reverts to her Zero Suit and returns to her previous position. Brawl Smash Hentai porn cartoon. It can deal damage Free black ebony pussy two ways: Pentecostal singles contact at the end Wet tshirt video the jump, or by pressing either the attack button or special button during the jump. Zero Laser. Zero Suit Samus' awakening battle is separate from that of Samuswho is vaporized in the opening cutscene. Meta category: Articles with incomplete sections. Although not as powerful as Samus, her speed is exceptional!

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